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Digital Literacy: Skills & Strategies

Table of Contents

Publisher’s Note



Introduction



Contributors



3D Printing



Access to Communications Technology



Algorithms



Anchored Instruction



Android OS



Anonymity and Anonymizers



Apple



Apps/Applications



Artificial Intelligence



Assessing Digital Literacy



Assistive and Adaptive Technology



Assistive Technology in Education



Audio Streaming



Augmented Reality



Avatars and Simulation



Bandcamp



Binary Hexadecimal Representations



Blended Learning



Bloom’s Taxonomy



Bots



Boyd, Danah Michele



Brain-Computer Interfacing (BCI)



Browsers



Catfishing



Children’s Online Privacy Protection Act



Clickbait



Cloud Computing



Coding in the Curriculum



Collaborative Software (Groupware)



Community of Practice



Computer Addiction



Computer-Aided Design



Computer-Aided Design in Education



Computer-Assisted Instruction



Computer Ethics



Computer Fraud



Computer Fraud and Abuse Act



Computer Viruses and Worms



Constructivism



Creative Commons



Cyberbullying



Cybercrime



The Cyber Intelligence Sharing and Protection Act



Cyber Monday



Cybersecurity



Cyberstalking



Cyberterrorism



Dark Web



Data Harvesting



Data Literacy



Data Management



Data Protection



Deepfake



Desktop and E-publishing



Digital Citizenship



Digital Divide



Digital Economy



Digital Footprint



Digital Forensics



Digital Libraries and Artifacts



Digital Natives and Digital Immigrants



Digital Storytelling



Discord



Doxing



DVDs



E-books and Education



Encryption



Ethics of Algorithms



Ethics of Social Media: Free Speech



Facebook



File Transfer Protocol



Firewalls



Firmware



Freedom of Information Act



Game-Based Learning



Gee, James Paul



Gmail



Google



Google Slides



Graphical User Interface



Graphics Formats



Graphics Technologies



Green Computing



Hacking



Holographic Technology



HTML



Human-Computer Interaction



Hypermedia in Education



Identity Theft



Image Editing



IMGUR



Information Ethics



Information Technology



Instagram



Instructional Design



Intellectual Property



Intelligent Tutoring Systems



Internet Privacy



Internet Safety



Intranet



iOS



iPads in the Classroom



iTunes



Jenkins, Henry



Keynote



Light-Emitting Diodes



LinkedIn



Liquid Crystal Technology



Mac OS



Malware



Media Literacy



Microscale 3D Printing



Microsoft Excel



Microsoft PowerPoint



Microsoft Word



Mobile Operating Systems



Music Editing



Myspace



Online Anonymity



Online Communication



Online Entertainment and Music Databases



Online Games: Roles, Rules, and Etiquette



Online Piracy



Online Safety



Open Source



Optical Storage



Peer-to-Peer Payment Apps



Phishing



Privacy Settings



QR Codes



Random-Access Memory



Ransomware



Reddit



Scientific Literacy



Search Engines



Sexting



Snapchat



Social Impacts of Cybercrime



Social Media



Social Media Addiction



Social Media and Depression



Social Media and Isolation



Social Media and Job Hunting



Social Media and Law Enforcement



Social Media and Religion



Social Media and the Self-Esteem of Its Users



Social Media as a Teaching and Learning Tool



Social Media Mining



Social Networking Services



Software Architecture



Spam



Spam Filters



Speech-Recognition Software



Spotify



Spyware



Technical Drawing



Technoethics and Society



Telecommunications



TikTok



Touch Screens



Transmedia Storytelling



Tumblr



Turkle, Sherry



Twitch



Twitter



Universal Design for Learning



UNIX



Virtual Reality



Wearable Technology



Web 2.0 in the Schools



Wikipedia



Windows Operating System



XML (Extensible Markup Language)



YouTube



Digital Literacy Appendix



Glossary



Timeline of Digital Literacy



Organizations and Websites



Bibliography