Salem Press
Back Search

SEARCH

Search
To search multiple titles Click Here
Salem Press
Copy Permalink to this Title to Clipboard

Principles of Animation & Game Design

Table of Contents

Publisher’s Note




Introduction




Contributors




History and Concepts




Animation




Animation, CGI, and Mathematics




Anime




Cartoon




Cinematography




Color Theory




Computer Coding




Design




Design Thinking




Digital Art




Digital Logic




Digital Storytelling




Drawing and Sketching




Early Animation




Film and Warfare




Filmmaking and Mathematics




Fine Art




French Animation




Game Programming




Game Theory




Game-Based Learning




Gaming Addiction




Gaming Culture




History of Video Games




Inking




Isometric Drawing




Kinematics




Maps and Mapping




Motion Picture and Television Industry




Penciling




Perspective




Rise of Video and Computer Games




Silent Films




Sketch




Storytelling




Talking Motion Pictures




Video-Game Design and Programming




Video Games: Overview




Video Games and Censorship




Video Games and Mathematical Concepts




Video, Computer, and Virtual Reality Games Industry




Visual Culture




Visual Rhetoric




Technologies and Innovations




Adobe Flash




Animation Software




Artificial Intelligence Basics




Artificial Intelligence: Pattern Recognition




Artificial Intelligence and Robotics in Cinema




Artificial Intelligence and Robotics in Gaming




Augmented Reality




Avatars and Simulation




Computer-Aided Design




Computer-Aided Mechanical Design




Computer Animation




Computer-Generated Images




Computer Graphics




Computer Simulation




Computer Vision




Conceptual Art




Debugging




Digital Signal Processors




Electronic Games




Electronic Sports




Exergaming




Eye Tracking




Firmware




Game Development Software




Gamification




Graphical User Interface




Graphics Technologies




High-Definition Multimedia Interface




Holographic Technology




Human-Computer Interaction




Information Visualization




Live Streaming




Loot Box




Metaverse




Mixed Reality




Mobile Applications




Mobile Technology




Modding




Motion Capture




Nintendo Wii




Online Gaming




PlayStation




Rotoscoping




Sketchpad




Slow-Motion Animation




Strategy Video Game




Streaming Media




Television Technologies




Twitch




Video Game Genres




Video Game Level Design




Virtual Reality




Virtual Worlds and Massively Multiplayer Online Role-Playing Games




Xbox




Xerographic Technology




Major Works and Companies




Atari




Beauty and the Beast




Call of Duty




Diablo




Donkey Kong




Doom




Electronic Arts, Inc.




Fantasia




The Flintstones




Fortnite




Hanna-Barbera




Koko the Clown




The Legend of Zelda




Luxo Jr.




Metal Gear Solid




Minecraft




Mortal Kombat




One Hundred and One Dalmatians




Pac-Man




Pixar Animation Studios




Pokémon




Roblox




Shrek Film Series




The Sims




Snow White and the Seven Dwarfs




Space Jam Franchise




Super Mario Bros.




Tetris




Toy Story




Walt Disney




Who Framed Roger Rabbit




Wii Sports




Bibliography




Glossary




Organizations